Maya basics tutorial | entheosweb

In this tutorial, you will learn the basics of Maya by modeling a Coke can.

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Go through the steps in the tutorial below or refer to the following video to learn the basics of Maya.

Step 1: Creating a Project File

Once you open Maya you need to create a project file. To do this go to file >> Project window >> New >> and enter the name of your project under current project >> Accept.

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Project window | entheosweb
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Name of the project | entheosweb

Step 2: Importing a Reference Image

You will need an image to be used as a reference for the object you are modeling. Download an image from Google as a reference.

To import an image into Maya go to the view you want it to be imported into (if the image is a picture taken from the front of the object import it in the front view) >> view >> image panel >> import image >> select your image.

Importing a reference image into mayas viewport | entheosweb

Now that you have imported an image into Maya, scale the image and push it back. Add it into a layer and make it so that you cannot select the image panel.

Adding a layer in maya | entheosweb

To make the layer an unselectable layer click on the 3rd option that will be a blank box until it displays as R.

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Step 3. Starting to Model the Coke Can

Create a cylinder and scale it such that it fits the image of the Coke can.

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Select the vertices on the top and move it to the top of the can in the reference image and do the same for the bottom.

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Create a few subdivisions by holding shift+right click and selecting insert edge loop

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Pull the top of the cylinder up and add a few sub-divisions to help shape the cylinder with the help of the ‘multicut’ tool.

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Select the vertices and shape them by using the uniform scale function (by pressing R).

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Select the side faces at the top of the can and extrude it outwards (ctrl+E) to create the rim.

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Create subdivisions at the bottom of the cylinder using ‘multicut’ and shape it to look similar to the reference image.

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Select the faces underneath the cylinder press R to scale hold shift while uniform scaling inward to extrude the faces inwards and pull the selected faces up to create the bottom of the can.

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Import another image that is a reference for the top of the can and scale it to the cylinder and add it into the layer that was already made by selecting the image panel right-clicking on layer 1 and clicking add selected.

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Step 4. Creating the detail at the Top of the Can

Use ‘multicut’ and cut around the shape at the top of the can.

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Select the faces that have just been made and extrude them outwards 3 times in small intervals to lock the shape and select the vertex in the middle hold shipt+right click and click on chamfer vertex.

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To create the dip select the faces at the top that are around the area of the dip press R to scale hold shift and uniform scale it inward to create another set of polygons that will be used to get the shape of the dip.

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Select all the faces and uniform scale it inward while holding shift to get the rim of the dip and shape it.

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Select the other edge of the dip and extrude it upwards 3 times to lock the shape.

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Do the same to create the dip at the top and press 3 to check how it looks when smooth.

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Step 5: Creating the Lid for the Can

To create the lid, spawn in a square shape it to the size of the lid on the reference image. Create 4 equal segments using ‘multicut’ and one line to split the cube length wise.

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Select the top set of cubes other than the sides and uniform scale it inwards while holding Shift. Do the same for the bottom set of cubes.

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Shape it to look like the lid and delete the polygons in the center to form the hole.

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Select the edge loops on the top and bottom then hold shift+right click and click on bridge to close the hole that was created.

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Create the lid shape and add multcuts when needed to extrude.

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Press 3 to check how it would look when smooth.

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Create a cylinder and scale it to look like a bevel and put it on top of the lid. Move the lid and the cylinder to the can base.

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After moving the object smooth the objects and you have finished the model of the Coke can.

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Congratulations! You have now learned some of the basic functions in Maya and created a Coke can. Hope you found this tutorial helpful!

Here’s the video for reference again.

Learn how to texture the Coke can with our Texturing in Maya Tutorial.

Maya basics tutorial | entheosweb

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