This is a
tutorial on how to rotate objects in a 3D motion using the 3D Rotation Tool in
1. You need to have Flash Player 10.0 installed to view the Flash
2. Adobe Flash CS5 must be installed in your system to work with the downloaded
starting with the actual rotation of an object in 3D, follow the following
steps to understand the concept and the basic tools and utilities in Flash CS5
that will be used to go through the tutorial.
Flash CS5 using the shortcut icon from your systems desktop.
Choose ActionScript 3.0 under the Create New area to load a new file that uses
Actionscript 3.0 as its basics.
Choose SMALL SCREEN from the interface type
drop down list. The interface type drop-down is available on the right of the menubar area, refer Figure.
Invoke the Rectangle Tool from the Tools panel and
create a rectangle in the stage area ( the stage area is the white area in
flash where we do all of our artwork). Make sure that the Height of the
rectangle is more than its width.
the rectangle from the stage area and choose Window > Transform from the main menubar;
the TRANSFORM options dialog box is displayed, refer Figure.
The TRANSFORM dialog box is used to
transform the selected shape in the stage area. In this case, the options in
this dialog box are not highlighted. To make them work we need to transform the
selected shape into a movie clip.
Double-click on the rectangle created in the stage area and
choose Modify > New Symbol from
the main menubar; the Create New Symbol dialog box is displayed, refer Figure.
Name the symbol as Box1_mc and choose the OK button; the selected shape is converted into a movie clip.
The name Box1_mc is followed by mc which means that it is a movieclip. To
name a movieclip follow it with ‘mc’, in case of button use ‘btn’. This naming
convention help;s a lot while doing actionscripting in flash.
the Box1_mc movieclip from the stage. Press and hold the ALT key and make a duplicate copy of it.
Align them together as shown in Figure.
the left box and in the TRANSFORM dialog box set Y = -40 under the 3D
Rotation area and for the right box set Y = 40 and align them, refer
Press CTRL + a to select both the objects in the stage area. Next, try playing with the x, y, and
z values under the 3D Rotation area.
On doing so, the objects rotate in the 3D world, refer Figure.
Select the first keyframe in the
timeline, right click on the selected frame a flyout is
displayed. Next, choose Create Motion Tween from the flyout.
Move to the last frame and drag it to
frame 55 and choose Window >
Transform from the main menubar; the TRANSFORM window is displayed. Try
changing the values in this window; the result is displayed on the stage area.
To test the animated movie, hold down
the CTRL key and press ENTER; a new window is displayed showing the published
concept and the traditional timeline animation you can animate any shape in 3D
by just setting the keyframes.
Please Like, Tweet, Share or Comment on this page if you found this tutorial/resource useful!
No portion of these materials may be reproduced in any manner whatsoever, without the express written consent of Entheos. Any unauthorized use, sharing, reproduction or distribution of these materials by any means, electronic, mechanical, or otherwise is strictly prohibited.